In a previous post, I described an alternative to reinforcement learning (RL) called Unsupervised Behavioral Learning (UBL). In short, instead of maximizing rewards, it seeks to match its current state to some goal state (which is spatio-temporal). We have decided to return to the idea with a new real-world demonstration. This latest iteration of UBL…
Year: 2021
Real2Sim with AOgmaNeo
Note: The interactive demo may take a bit to load! Real2Sim Use W/S to move the arm up/down, and A/D to move the arm left/right. Try moving the marble in the track! Here is a (interactive!) demo of our latest implementation of Sparse Predictive Hierarchies (SPH) called AOgmaNeo (to learn more about it, there is…
